The issue of language came up in my
home game, when one of my players wanted to invest his wizardly
character heavily into languages. The problem is, there's not a whole
lot of languages that are particularly common in Vathak.
Finally, a quill on The Captain's Quill! How meta!
There's a few leftover tomes from the
old races, and occasionally an outsider will make an appearance with
their home plane's language... but there's not a whole lot beyond
that. Part of this is by design. It puts a greater focus on what I
would consider the central conflicts in Vathak (the titular Shadows,
and where they may spread and fester), but that doesn't really do
anything for a player who wants to become the master of languages.
So I added more.
I looked for places my
players had already shown interest and added a few more details
about those peoples' respective languages... and another two I've seeded in as future problems for them to encounter. Maybe these non-canon solutions to my player's problem will help flesh out your own Shadows over Vathak game!
Bhriota Skin-Script
The name of this language translates
poorly into Vindari, but the name stuck as an insult to the bhriota
people. Deriving from the inscrutable script of Aklo, Skin-Script is
a strictly nonverbal language and is most typically only applied
directly upon skin. Almost all bhriota tattoos hold some greater
meanings to those fluent in Skin-Script. Those with full-body tattoos
carry the legacy of grand tomes written upon them for those that can
understand it.
Bhriota may select Skin-Script as a
bonus language.
Caravanner's Cant
There are no shortage of thieves' cants
or local dialects in the wide lands of Vathak, but those that
continually travel its dangerous roads have developed a method of
speaking with one another. Not entirely dissimilar to a pidgin of
Sylvan and Vindari, the Caravanner's Cant has enough of its own
uniquely created words (such as those referring to gullible patrons
or excessively suspicious guardsmen) that is has become a new tongue
in and of itself.
Romni and witchwolves may select
Caravaner's Cant as a bonus language.
Whatta'ya buying? (Image courtesy of the Fattest Goblin's Patreon)
Goblinoid
Despite efforts to
secure Vathak against its plentiful horrors, the fecundity of goblins
means that eliminating the brutish creatures is nearly impossible.
Even more clever and sadistic than goblinoids of other regions, the
goblins of Vathak creep through the shadows armed with weapons
pilfered from the vindari. Their manic language is unfitting of their
increasing reverence of their bugbear masters—who, unlike others of
their kind, have turned their pastimes of murder and torture into a
way of life for their people.
Necril
While Sylvan was the tongue the Vampire
Lords passed down to their livestock, Necril was the tongue used
amongst themselves. Once considered to be the tongue of the dead, the
Vampire Lords went to great lengths to ensure that only the most
noble among them would recall the complex and nonstandard phonetics
of this haughty language. If any Vampire Lords yet live—or,
perhaps, their servants—this language may still be spoken in
Vathak.
Othertongue
Although humans
are the most populous group in any city of Vathak, the grim times
facing the land have seen increasing numbers of “other” forms of
life. These questionably living humanoids are too often looked upon
with unwarranted suspicion, leading to them being treated as
second-class citizens. Among these people—the cambions, dhampirs, hauntlings,
and wretched that dwell in Vathak's cities—a secret language has
begun to emerge as a means of communicating beneath the
ever-listening ears of both the vindari and their Church.
Cambions, dhampirs, hauntlings, and wretched may select Othertongue as a bonus language.




