Vathak is a place suitable for telling many tales and one of those is certainly the conflict between the One True God and the Great Old Ones. Unlike most fantasy settings, Vathak is largely monotheistic. The civilized world has taken the One True God (hereafter the OTG) as a sort of patron protector. For some--the native romni and bhriota especially--this is a forced decision. Others come to accept the OTG as a beacon of stability and hope in a chaotic and dangerous world. Other still use the tenets of the OTG to justify their detestable actions in the name of the "greater good." The Old Ones stand as a dangerous counterpoint to the OTG, offering secret truths and bizarre power to those willing or able to claim it. Other deities take minor roles, be they the ancestor spirits of the svirfneblin, the cult of signs of the romni, or the ancient gods of Vathak the bhriota continue to venerate.
Saint Piotr, the Divine Carpenter
The Saints exist in some sort of middle ground. They are not ostensibly servants of the OTG, but few share the same alignment or profile of their benefactor. They are capable of granting divine powers to clerics, as any god could, and even have an entire class of Vathak devoted to their individual roles, the Disciple. Unlike other faiths, they are not exactly heretical under the monotheistic principles of the OTG... but neither are they truly worshipers of the OTG. They're like some bastard child rebelling against the mold while still maintaining just enough orthodoxy to avoid getting into any real trouble (whether or not these disciples even realize it).
Looping this long-ass rant all back together, followers of Saints are caught between two worlds much like I envision the goblins of Vathak might be. On one hand, they are devotees of the OTG and loyal to the Konig's word and decrees. But on the other, they have another figure they venerate and may prefer when those decrees come into conflict with their personal values. Sure, the goblins I wrote about last week are divided between their ancestral barbarism and a newfound need to integrate with "civilization" to survive as a society, but they are similarly outcasts. Wretched, hauntlings, and cambions share similar difficulties in vindari society, and might also strain against the mold in order to find a place for themselves in a world aligned against them.
To that end, Saints and their disciples are the first publicly "acceptable" face of dissent from the OTG and the vindari's imperialistic sprawl across Vathak. That makes them a great set of deities (or demi-deities) for those outcast faces of Vathak to find acceptance. It also makes them a great candidate for the naturally chaotic tendencies of many players, offering a publicly-lawful-but-secretly-dissenting means of rebelling against the fist of authority.
And for players looking to overthrow an oppressive authority, Vathak offers no shortage of interesting antagonists.

